![]() It should read "Variable 0001: changeCharacter is 0 or above". On the second page of this event, click the checkbox next to "Variable" and the rectangles next to it turn white with letters and numbers. Before we touch this, make a new page on this event by clicking the new page button at the top of the event menu. You can set whether to show an event or not when one or more of the conditions specified in this box are met. ![]() Click "OK" and the command will show in the white rectangle in the event menu. This means that, no matter what, the variable will always change to 1. For this tutorial, we want to change the variable to a "Constant". It's better that you teach yourself every once in a while. Experiment with them to see what they do. I could explain what all of these do, but then this tutorial will get longer than it needs to be. Whatevs.) The default operation is "Set", and that's what we want it for now. (GameOverGamesProductions said that it is actually Modulus. ![]() The last one, my guess is, Mode, but I have yet to use it, so who cares. Sub: Subtracts from the variable the value specified in the third section. Add: Adds the value specified in the third section to the value of the variable. Set: Changes the variable to the exact value specified in the third section. The ones you will be using most often in your games are the first three. In my opinion, the last one is pretty useless. You don't need to know all of them to make a game. When it pops up, you should see this on the first page: Double click on the rectangle at the right side to enter the command menu. With the above done, double click on the first event and enter the event menu. ![]() Give them graphics so that we will be able to talk to then easily when testing. The first is the one that will change the variable, the other will change it's appearance when the variable changes, and if you want, make a third event that screams out that the second event changed. So let's start! We are going to change one event by talking to another event using one variable. In this tutorial, you will be shown different ways you can use variables which will help you in making future games in RPGMaker. Simple definition, but it get's more complex. So, what is a variable, anyway? says: Something that may or does vary. So, you wanna learn how to use variables in your game? Well, you are one smart fella, because variables are practically the ONLY way you can make a decent game using almost ANY game engine. ![]()
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